Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
ANTHONY WILLIAMS
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 26, 2026
122
Average · 21 games
159
High game
411
High series
21 games for 2,567 pins; over 200 in 0 of 21 games. Rank 76 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Down But Not Out · bowled every night
Average (21 games)122
High game159
High series411
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)76 of 77
Next week to raise avg +1 Pin385 Series
Season arc (first 3 → last 3 nights)119 → 131 (+12)
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 366 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)122
Last nine games131 +9
Last night (Oct 26)137
Consistency
Spread (std dev of games)20.8
Floor · ceiling (10th / 90th pct game)104 · 151
Games within 15 pins of average43%
Game by game
You
League
Nights
Game 1
130
182
7
Game 2
116
182
7
Game 3
120
178
7
Game 3 runs 10 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.01
8.77
8.41
Strike rate
17.5%
39.8%
34.8%
Spare conversion
26.9%
57.3%
49.1%
Open frames per game
5.43
2.32
2.99
10th-frame first-ball strike
33.3%
41.7%
34.9%
Single-pin spares (43 chances)
37.2%
72.7%
67.3%
The 10-pin (10 chances)
0.0%
57.9%
54.3%
The 7-pin (6 chances)
33.3%
71.3%
62.7%
Multi-pin, no split (98 chances)
25.5%
56.2%
44.4%
Splits (15 chances)
6.7%
15.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
1-2-3-4-5-6-7-8-9-10
20 times
10
10 times
1-3-6
10 times
6-10
9 times
5
8 times
6
6 times
3-9
6 times
7
6 times
Splits: left 15, converted 1 (6.7%). Most common: 3-9 (6), 3-10 (3), 4-7-10 (2), 2-4-8-10 (1).
The 10-pin: 10 chances, 0% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 26
411
434
+23
Oct 19
395
433
+38
Oct 12
374
407
+33
Oct 5
312
317
+5
Sep 28
382
421
+39
Sep 21
359
403
+44
Sep 14
334
388
+54
Season21 games
2567
2803
+236
That is 28 single pins over 21 games: +236 pins, and a 133 average instead of 122.
Ball speed
Average first ball11.8 mph
Range11.4 – 12.2
House median13.7 mph
Average by pair
Lanes 3–4 (3 games)119
Lanes 5–6 (3 games)111
Lanes 7–8 (3 games)137
Lanes 9–10 (3 games)131
Lanes 11–12 (3 games)124
Lanes 13–14 (3 games)104
Lanes 15–16 (3 games)127
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
24%
Spare 19% Open 57%
league 37%
Frame 2
10%
Spare 33% Open 57%
league 39%
Frame 3
29%
Spare 19% Open 52%
league 41%
Frame 4
14%
Spare 10% Open 76%
league 40%
Frame 5
24%
Spare 19% Open 57%
league 40%
Frame 6
14%
Spare 29% Open 57%
league 41%
Frame 7
0%
Spare 33% Open 67%
league 41%
Frame 8
29%
Spare 19% Open 52%
league 39%
Frame 9
14%
Spare 19% Open 67%
league 40%
10th
33%
Spare 38% Open 29%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 41 chances)
24.4%
44.8%
42.0%
Turkeys (three in a row)
20.10/game
0.47/game
0.38/game
Four-baggers
00.00/game
0.20/game
0.16/game
Clean games (no open frame)
0 of 21
11%
8%
Carry (strikes vs nine-counts: 33 strikes, 43 nines)
43.4%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
11–12 mph
15
12.6%
30.7%
12–13 mph
6
29.6%
34.3%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 11.7 mph, game 3 11.9 mph (+0.2 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 1-pin
1
0%
80%
46%
The 2-pin
1
0%
84%
78%
The 3-pin
1
0%
81%
76%
The 4-pin
6
50%
85%
79%
The 5-pin
8
75%
79%
73%
The 6-pin
6
67%
75%
68%
The 7-pin
6
33%
71%
63%
The 8-pin
1
0%
85%
73%
The 9-pin
3
33%
78%
79%
The 10-pin
10
0%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
3
1
33%
42%
36%
Other splits
12
0
0%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
33
18%
40%
35%
One pin
43
23%
28%
27%
Two pins
19
10%
10%
10%
Split
15
8%
10%
10%
Three or more
59
31%
12%
17%
Nothing hit
20
11%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
119
182 (198 games)
-63
5–6
3
111
180 (203 games)
-69
7–8
3
137
180 (204 games)
-43
9–10
3
131
180 (189 games)
-49
11–12
3
124
184 (197 games)
-60
13–14
3
104
186 (195 games)
-82
15–16
3
127
181 (185 games)
-54
Best pair so far: 7–8 (137 over 3 games); toughest: 13–14 (104 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 0, lost to 33 of 33 across 7 nights.