Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
BOB GUILE
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
177
Average · 24 games
219
High game
585
High series
24 games for 4,257 pins; over 200 in 2 of 24 games. Rank 20 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Hung Out To Dry · bowled every night
Average (24 games)177
High game219
High series585
600+ series nights0 of 8
200+ games2 of 24 (8%)
League rank (14+ games)20 of 54
Next week to raise avg +1 Pin549 Series
Season arc (first 3 → last 3 nights)171 → 179 (+8)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 532 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (24 games)177
Last nine games179 +2
Last night (Oct 27)173
Consistency
Spread (std dev of games)17.6
Floor · ceiling (10th / 90th pct game)153 · 196
Games within 15 pins of average62%
Game by game
You
League
Nights
Game 1
175
162
8
Game 2
177
164
8
Game 3
178
164
8
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 24 of 24 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.81
8.38
8.41
Strike rate
35.6%
32.3%
34.8%
Spare conversion
68.3%
48.3%
49.1%
Open frames per game
1.83
3.15
2.99
10th-frame first-ball strike
12.5%
31.5%
34.9%
Single-pin spares (65 chances)
80.0%
66.7%
67.3%
The 10-pin (16 chances)
68.8%
53.9%
54.3%
The 7-pin (6 chances)
66.7%
61.0%
62.7%
Multi-pin, no split (58 chances)
70.7%
44.2%
44.4%
Splits (16 chances)
12.5%
11.8%
13.3%
Longest strike run in a game
4
9
10
What you leave most
6-10
23 times
10
16 times
3
13 times
4
9 times
3-10
7 times
6
7 times
3-6-10
6 times
7
6 times
Splits: left 16, converted 2 (12.5%). Most common: 3-10 (7), 2-7 (2), 6-7-10 (2), 4-6-7 (1).
The 10-pin: 16 chances, 69% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
519
530
+11
Oct 20
512
550
+38
Oct 13
585
596
+11
Oct 6
544
576
+32
Sep 29
558
566
+8
Sep 22
546
567
+21
Sep 15
513
529
+16
Sep 8
480
491
+11
Season24 games
4257
4405
+148
That is 15 single pins over 24 games: +148 pins, and a 183 average instead of 177.
Ball speed
Average first ball13.6 mph
Range12.9 – 14.4
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)195
Lanes 3–4 (3 games)186
Lanes 5–6 (3 games)181
Lanes 7–8 (3 games)173
Lanes 9–10 (3 games)182
Lanes 11–12 (6 games)170
Lanes 13–14 (3 games)160
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 24 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
38%
Spare 54% Open 8%
league 32%
Frame 2
50%
Spare 21% Open 29%
league 33%
Frame 3
33%
Spare 46% Open 21%
league 32%
Frame 4
25%
Spare 62% Open 12%
league 31%
Frame 5
42%
Spare 33% Open 25%
league 32%
Frame 6
33%
Spare 42% Open 25%
league 33%
Frame 7
33%
Spare 46% Open 21%
league 32%
Frame 8
50%
Spare 25% Open 25%
league 33%
Frame 9
17%
Spare 67% Open 17%
league 33%
10th
12%
Spare 46% Open 42%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 82 chances)
31.7%
38.8%
42.0%
Turkeys (three in a row)
80.33/game
0.31/game
0.38/game
Four-baggers
10.04/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 24
6%
8%
Carry (strikes vs nine-counts: 77 strikes, 65 nines)
54.2%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
1
33.3%
30.7%
13–14 mph
20
34.4%
35.5%
14–15 mph
3
44.4%
41.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 13.4 mph, game 3 13.7 mph (+0.3 over 8 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
3
100%
79%
78%
The 3-pin
13
85%
75%
76%
The 4-pin
9
78%
78%
79%
The 5-pin
6
83%
79%
73%
The 6-pin
7
86%
68%
68%
The 7-pin
6
67%
61%
63%
The 8-pin
1
100%
59%
73%
The 9-pin
4
100%
78%
79%
The 10-pin
16
69%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
9
1
11%
32%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
6
1
17%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
77
36%
32%
35%
One pin
65
30%
28%
27%
Two pins
35
16%
11%
10%
Split
16
7%
11%
10%
Three or more
23
11%
17%
17%
Nothing hit
0
0%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
195
155 (186 games)
+40
3–4
3
186
166 (182 games)
+20
5–6
3
181
163 (186 games)
+18
7–8
3
173
162 (172 games)
+11
9–10
3
182
166 (186 games)
+16
11–12
6
170
164 (177 games)
+6
13–14
3
160
167 (174 games)
-7
Best pair so far: 1–2 (195 over 3 games); toughest: 13–14 (160 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 18, lost to 11 of 29 across 8 nights.