Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
SUE WISK-GUILE
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
160
Average · 21 games
213
High game
547
High series
21 games for 3,362 pins; over 200 in 1 of 21 games. Rank 34 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Hung Out To Dry · missed 1 night
Average (21 games)160
High game213
High series547
600+ series nights0 of 7
200+ games1 of 21 (5%)
League rank (14+ games)34 of 54
Next week to raise avg +1 Pin502 Series
Season arc (first 3 → last 3 nights)156 → 161 (+5)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 480 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)160
Last nine games161 +1
Last night (Oct 27)158
Consistency
Spread (std dev of games)18.8
Floor · ceiling (10th / 90th pct game)135 · 176
Games within 15 pins of average62%
Game by game
You
League
Nights
Game 1
153
162
7
Game 2
163
164
7
Game 3
163
164
7
Game 3 runs 10 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.56
8.38
8.41
Strike rate
21.7%
32.3%
34.8%
Spare conversion
58.1%
48.3%
49.1%
Open frames per game
2.95
3.15
2.99
10th-frame first-ball strike
38.1%
31.5%
34.9%
Single-pin spares (72 chances)
75.0%
66.7%
67.3%
The 10-pin (13 chances)
38.5%
53.9%
54.3%
The 7-pin (8 chances)
87.5%
61.0%
62.7%
Multi-pin, no split (48 chances)
58.3%
44.2%
44.4%
Splits (28 chances)
14.3%
11.8%
13.3%
Longest strike run in a game
3
9
10
What you leave most
6
17 times
3
15 times
6-10
13 times
10
13 times
4
10 times
7
8 times
4-7
6 times
3-10
5 times
Splits: left 28, converted 4 (14.3%). Most common: 3-10 (5), 5-10 (3), 3-9 (3), 4-6-7 (3).
The 10-pin: 13 chances, 38% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
474
490
+16
Oct 20
503
509
+6
Oct 13
476
517
+41
Oct 6
498
525
+27
Sep 22
452
494
+42
Sep 15
547
564
+17
Sep 8
412
452
+40
Season21 games
3362
3551
+189
That is 21 single pins over 21 games: +189 pins, and a 169 average instead of 160.
Ball speed
Average first ball10.1 mph
Range9.4 – 10.9
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)158
Lanes 5–6 (3 games)166
Lanes 7–8 (3 games)158
Lanes 9–10 (3 games)150
Lanes 11–12 (6 games)175
Lanes 13–14 (3 games)137
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
19%
Spare 43% Open 38%
league 32%
Frame 2
29%
Spare 43% Open 29%
league 33%
Frame 3
33%
Spare 38% Open 29%
league 32%
Frame 4
19%
Spare 43% Open 38%
league 31%
Frame 5
38%
Spare 33% Open 29%
league 32%
Frame 6
19%
Spare 62% Open 19%
league 33%
Frame 7
14%
Spare 48% Open 38%
league 32%
Frame 8
14%
Spare 52% Open 33%
league 33%
Frame 9
10%
Spare 48% Open 43%
league 33%
10th
38%
Spare 43% Open 19%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 51 chances)
15.7%
38.8%
42.0%
Turkeys (three in a row)
10.05/game
0.31/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 21
6%
8%
Carry (strikes vs nine-counts: 41 strikes, 72 nines)
36.3%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
9–10 mph
7
15.9%
17.0%
10–11 mph
14
24.6%
22.4%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 10.4 mph, game 3 9.9 mph (-0.5 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 1-pin
1
100%
43%
46%
The 2-pin
1
0%
79%
78%
The 3-pin
15
93%
75%
76%
The 4-pin
10
70%
78%
79%
The 5-pin
5
100%
79%
73%
The 6-pin
17
82%
68%
68%
The 7-pin
8
88%
61%
63%
The 9-pin
2
50%
78%
79%
The 10-pin
13
38%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
5
1
20%
32%
36%
Big four4-6-7-10
2
0
0%
0%
0%
Other splits
21
3
14%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
41
22%
32%
35%
One pin
72
38%
28%
27%
Two pins
26
14%
11%
10%
Split
28
15%
11%
10%
Three or more
22
12%
17%
17%
Nothing hit
0
0%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
158
156 (186 games)
+2
5–6
3
166
163 (186 games)
+3
7–8
3
158
162 (172 games)
-4
9–10
3
150
167 (186 games)
-17
11–12
6
175
164 (177 games)
+11
13–14
3
137
167 (174 games)
-30
Best pair so far: 11–12 (175 over 6 games); toughest: 13–14 (137 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 14, lost to 12 of 26 across 7 nights.